![]() ![]() Think of each unique Scene file as a unique level. Unity only generates this file for multi-threaded WebAssembly builds.Īsset data and Scenes A Scene contains the environments and menus of your game. The JavaScript code that the web page needs in order to load the Unity content.Ī binary image to initialize the heap memory for your Player. The Build folder contains the following files ( represents the name of the target build folder): File name
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